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Upon entering a Terror Zone-enabled game, you’ll be informed of the current terrorized areas through a message sent to you via the Chat Box. If the host leaves the game, a new player will be selected for the base once the next Terror Zone is announced. The base player level used for the above calculations are taken from the creator of the game. Here are the level details for each monster type per difficulty:
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The experience received and the loot dropped by killing a terrorized monster will be based on this new level-terrorized monsters will also grant additional experience points. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty.
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When playing a Terror Zone-enabled game, every hour, diabolical tremors infused with the Lord of Destruction’s unwavering corruption creep into specific zones, emboldening the monsters within, and terrorizing them. Once Ladder Season Two begins, players will need to meet the aforementioned requirements to unlock Terror Zones for their new ladder characters. To unlock the Terror Zones feature, you must defeat Baal per character, per difficulty using any expansion character-existing characters that have already fulfilled the requirements will automatically have this feature unlocked. As we get into details, please note that players can choose to opt-out of Terror Zones if desired. We want the journey to level 99 to be accessible to a larger population of players, offer more variety other than repeatedly farming Baal, Diablo, and Nihlathak, and most importantly, remain challenging. The journey to level 99 is a celebrated experience for players and quite the milestone if achieved-a rite of passage, even.
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